Modify > Revolve acts on selected entities and allows them to be used to create new geometry. It can be thought of as the rotational analogy to the Extrude commands.
Note: The initial members or shells should lie in the XY plane with Z=0.
Revolve Members to Shells acts on selected members. It collects a number of segments, a start angle and an end angle. When executed, it produces one or more new shells by revolving the selected member(s) about the Y axis. This command automatically merges nodes if any duplicates are generated. It offers the option to delete the selected members after revolution. This is useful if the member was only used as a construction tool to generate the shell and is not really needed in the model once the shells are generated.
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Revolve Shells to Bricks acts on selected shells. It collects a number of segments, a start angle and an end angle. When executed, it produces one or more new bricks by revolving the selected shell(s) about the Y axis. This command automatically merges nodes if any duplicates are generated. It offers the option to delete the selected shells after revolution. This is useful if the shell was only used as a construction tool to generate the bricks and is not really needed in the model once the bricks are generated.
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